

Once both are dead, retrieve the two Unicorn Horns from their bodies. You can fire at the bells around the room to divert their attention, and then target the parasite on their backs. In the following Antechamber, there’ll be plenty of Castle Ganados and two Garradors we need to kill the two Garradors to progress. Shoot the weight to the right of the bridge to half lower it, and then look down to the left, where yellow spraypaint will show you a second weight that is hiding test your aim, or just fire a grenade at it. Go through the gate, where you’ll see a bridge that needs lowering. Go to each lever and use it, killing off any Novistadors in your way. We need to clear the room of Novistadors and head up to these two levers to unlock the gate.

In the north of the room, by the ladder marked on your map, are two levers. How to leave the Ballroom in Resident Evil 4 Remake The large door up ahead is locked, and Novistadors are everywhere, so jump over the ledge on your left and go upstairs. After a call with Ada, it turns out we need to head to the Throne Room.Įxit via the door that the three-headed statue opened, and go left. So, without further ado, here's our run-through of Chapter 10 of Resident Evil 4 Remake, which explains how to leave the Ballroom and the Depths, and how to beat Verdugo.Īs we wrapped up Chapter 9, Leon was locked in the cage still, while Ashley was carted off once again. Catch the Resident Evil 4 Remake trailer here.Īs ever, there'll be trouble along the way, namely in the form of Salazar's alien-like aide, Verdugo. Of course, with Leon free from this cage, he can now set off in search of our damsel in distress once more. After having led Ashley to safety in Resident Evil 4 Remake, she only goes ahead and winds up kidnapped again.
